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gamesThe Total Simulation Series Games

The Total Simulation Series is a line of interactive 3D offline and massively multi-player online PC and MAC games that includes a combat flight simulator, tank simulator and other vehicles from World War I through the end of World War II.

gamesNew Flight Models

The Fw190A-1, A-2, A-4, A-8, F-8 and D-9 have all been fully remodeled according to extensive research of historical data. They now turn better than before and should hit historical performance more accurately. See further down for more detailed info.

The A-36, Mustang Mk I, P-51B and P-51D have all been fully remodeled according to extensive research of historical data. The snappy stall issue has now been fully fixed and they should hit their historical performance very well. All Mustang versions now also follow the same law of physics. See further down for more detailed info.

The P-47C, P-47D-22 and P-47D-25 have all been fully remodeled according to extensive research of historical data. They are now properly gaining from having eliptical low induced dragco wings and are no longer the E-bleed hogs they've been before. They actually retain their energy very well for being 13 000 lb beasts and are now great for high altitude fighting, dive bombing and can now properly outdive any opponent. See further down for more detailed info.

42 flightmodels had extreme liftco numbers modeled to their flaps, with the same liftco value no matter the flaps angle. This lowered their stall speed by 13-20 mph even at combat flaps, which also resulted in an unrealistically enhanced turning performance. These flightmodels have now been retweaked to have a more realistic flaps performance with the liftco scaling with flaps angle. They will still certainly benefit from deploying combat flaps in a turn fight, altough the effect is not as dramatic as before. Flaps wise they will now compete on the same terms and using the same laws of physics as all the other fighters. The flightmodels affected by this global change are:

Bf 109's, Bf 110's, Fokker DXXI, F4U's, F6F-5, Hawker Typhoon, Hurricane I and IIB, J2M's, Ki-43, Ki-44 Ki-61's, Ki-84, Macchi's, MiG-3, N1k1, P-38's, Sea Hurricane, Fw 190's, P-47's, P-51's.

-= Ki-43 =-
Weight upped to 5500 lb, up from 5085,8 lb

-= BF 109's =-
elevator trim 0.20, up from 0.15
Rudder trim 0.05, up from 0.04
aileron trim 0.07, up from 0.05
The Bf 109K's and Bf 109G-14 now have 10 minutes MW50 injection WEP time instead of 5 minutes. The total WEP avaliable per sortie is 20 minutes.

Negative G limit increased to fix wing break issue. Was previously set to low.

-= F6F-5 =-
Stall behaviour remodeled. Stall is no longer as harsh.

-= New engine sound and various engine/weapon sound fixes =-
Fw 190 series, a36, P-51mk1

In general the Fw 190's are potent boom n zoom fighters and not turn fighters since they have a very high stall speed of 110 mph IAS at 9420 lb. The Fw 190's have great all around pilot visibility and are at their best in the low-mid altitude range but have poor performance above 25 000 ft. They all have good speed for their respective eras and roll exceptionally well. A wise pilot makes good use of this. Be careful as the stall comes with little warning so it's dangerous to fly on the verge of stall (the Fw 190's didn't have washout for the wings). They can all use combat flaps below 250 mph IAS and the A-8, F-8 and D-9 has the Mw50 injection WEP option. While a P-51D is faster at most altitudes at WEP, it can only use it's WEP for a few minutes while the late Fw 190's can run their WEP for 10 minutes. This makes them great for prolonged fighting. Their heavy armament makes them suitible for attacking bomber formations.

FW 190A-1
The A-1 is the earliest version of the Fw 190's in Warbirds. It has weaker firepower and is somewhat slower than the A-2, but a bit lighter and as such turns tighter.

Fw 190A-2
An improved version of the A-1. A bit heavier but with a more powerful engine and 20 mm cannons.

Fw 190A-4
Similiar to the A-2 but with the biggest difference that the A-4 can carry bombs and a droptank due to wingrack upgtrades, while the earlier versions are restricted to guns only. The A-4 engine was supposed to be albe to use the MW50 engine injection but logistical problems ment the Fw 190's didn't see this invention until the A-8 versions. As such the A-4 is restricted to normal WEP.

Fw 190A-8
A distinctively heavier variant of the Fw 190s with better armor. The A-8 can carry more ordnance than the A-4 due to an even further improved wing structure and also have the "Sturmbock" option. The A-8 can use the Mw50 injection. This greatly improves the War emergency power by nearly 200 BHP compared to the A-4 and allows it to be run for 10 minute stints due to the cooling effect of the Water/methanol injection. This Fw 190 version is the best for attacking bomber formations.

Fw 190F-8
The F-8 is similiar to the A-8, but it has a weaker guns loadout and instead a better arsenal of ground attack options. It has the MW50 injection.

Fw 190D-9
The D-9 has an inline engine instead of a radial engine, and can also use the MW50 injection. This means it cannot sustain oil leaks as well as it's radial engine fitted brothers, but instead has a top speed that clearly offsets any such disadvantage. The D-9 version is great for boom n zoom fighter tactics and can even outrun a Mustang below 5000 ft and between 14 000-16 000 ft.

-= p-51's FULL REMODELING =-
In general the P-51's are very fast hit n run fighters due to their laminar wings and great high speed aerodynamical design. The early P-51s are best at low/mid altitudes and has poor high altitude performance. The later versions excel as high altitude fighters/escorts and has great range. They can turn a few laps with other fighters at high speed but should avoid any low n slow turn fighting due to their laminar wings. The short military and WEP time limits means that you need to monitor your engine temperature and sometimes extend to cool down the engine before returning to the fray.

Mustang Mk1
This early Mustang is a British high speed interceptor at it's best at mid altitudes. Few fighters of the same era can match it's speed at this altitude range. Avoid fighting at higher altitudes.

The American version of the Mustang Mk1 is the fighter-bomber version of the early P-51's. It comes equiped with dive brakes and excels in it's role as a tactical ground striker. It has greatly improved speed below 6000 ft which means it can outrun any fighter of the same era at sea level, but it suffers at mid-high altitudes.

The P-51B has an improved roll rate compared to the earlier Mustangs and greatly increased high altitude performance. It can climb to 42 000+ ft. This plane has great range and excels as a high altitude interceptor/escort fighter.

The best version of the P-51's in Warbirds. This Pony can use 72" WEP and is among the top fastest, if not the fastest fighter in the sim (depending on altitude). It is great at high altitudes and has improved firepower with 6x 0.50 cal MG's. Another important upgrade compared to the other Mustangs is it's bubble canopy which allows for a great 360° view.

These large Thunderbolts with radial engines are great planes for dive bombing and strafing with their 8x 0.50 cals, but do not take them for low altitude fighters. Their low altitude top speed performance is quite mediocre for later war planes and when it comes to dogfighting they rather excel above 25 000 ft. Above this altitude they are superb interceptors/escorts/bomber formation attackers and they can climb to 42 000 ft just like the P-51's. While their turn rate is somewhat better than one would expect, they have a very large turning radius so avoid any low n slow business. The Jugs have eliptical wings and as such great energy retention for their weight so you can turn a bit without loosing to much speed, then extend and repeat the boom n zooming. One of their best defensive tactics is that they can outdive other enemy propeller planes. Use this to your advantage when being jumped. The P-47's also roll fairly well at speeds below 300 mph.

The early version of the Thunderbolts. It's a quite potent and fast plane for it's era but suffers from bad razorback rear vision. It is very well armed though and can tear enemy fighters and bombers apart alike with it's 8x .50 cals. Just like it's late war counterparts it excels at high altitudes. This is especially true vs earlier era planes. The P-47C climb rate isn't great so keep it level in a fight.

A better version of the P-47C. It has military power and can use Water injection WEP which greatly adds to the BHP the engine can produce. As with the P-47C, avoid low altitude fighting if possible.

The best P-47 version in Warbirds. Very simliar to the P-47D-22 but carries 65 gal extra internal fuel and has a bubble canopy which allows for great all around pilot vision. This bird competes to be one of the best high altitude escort fighters/interceptors of the war for shorter bombing missions, as it's fuel consumption is to high to fit the "deep strikes into Berlin" like the P-51D can. In the Main Arena though the fuel range should be no problem.


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"Real Locations, Real Strategies: WarBirds engages you in stuggles across a variety of well known World War II battlefields..." read more

"This company shows that MAC development CAN provide FUN and an Equal Playing Field for MAC gamers both for OFFLINE and ONLINE enjoyment in the Flight-Sim genre." read more

"...Extreme realism, but includes enhanced graphics, additional vehicles, artillery spotting, and more..." read more

"At any given time, you can find players online dog fighting, bombing enemy targets, and just generally going at it with hundreds of other players." read more